3D Application Development
April 2016|Designer, Presenter
Unity
C#
Blender
A presentation to teach introductory concepts for 3D application development covering topics across art, design, and tech. The presentation serves as a starting point from which creators can continue to grow their knowledge by providing high-level, easy-to-understand definitions that give a taste of the information they might need to know when developing a 3D application.
The deck is grounded in the Unity engine to provide real, applicable examples of the concepts. Adam presented this deck to around 30 software professionals who were interested in learning more.