Adam Graham
Software Engineer
I'm a software engineer inspired by the blending of art, design, and engineering to create best in class user experiences. I specialize in front-end development across web, mobile, and 3D technologies.
Experience
Founder @ Zigurous
2012 - Present
6 game releases with over 1 million collective downloads. Formalized the company in 2021 and have since been creating assets and tutorials for other game developers including 12+ Unity libraries and 35+ hours of video lessons.
Technical Principal @ Kin + Carta
2015 - 2024
Lead several development teams for Fortune 500 clients, individually mentored over a dozen engineers, and built creative R&D projects showcased at an annual tech conference.
Discover Mobile – Application Architect
Native iOS banking app with over 1 million daily active users. Maintained code architecture for 20+ engineers, developed over a dozen features, managed CI/CD pipeline and app store releases.
NT Wealth Management – Tech Lead
Native iPad app and React web app to manage wealth portfolios. Lead the development team that replatformed the application from iOS to web.
3D Farming World – Tech Lead
Fully simulated 3D world to analyze farming data and operations. Built the entire desktop application from scratch alongside one UX designer – dozens of rich features, VR support, and an adjacent web app.
Predictive Yield – Tech Lead
React web app to visualize predictive yield data of farm crops. Lead the front-end development with a focus on data visualization using D3.
Bosch Automated Driving – Unity Developer
Mobile VR app that puts the user in the front seat of a self-driving car. Provided subject matter expertise for all Unity development.
Education
DePaul University
B.S. Game Development / Computer Science
Dean's List, Magna Cum Laude
Director of Technology – DemonTHON
Skills
Languages
Frameworks
Misc
Projects
Unity, C#
25k subscribers with 35+ hours of video tutorials teaching Unity game development.
Unity, C#
A collection of a dozen+ open source libraries for developers to use in their Unity projects.
Unity, C#
Data structures and behaviors for simulating RuneScape combat encounters in Unity.
React, TypeScript, CSS
A web app for analyzing region data in the game Old School RuneScape.
React, TypeScript
The official React component library of my personal design system named "Forge".
CSS
The official CSS library of my personal design system named "Forge".
Unity, C#
A utility library and editor toolkit for working with colors in Unity projects.
React, JavaScript, CSS
A versatile collection of color tools encapsulated in a single web app.
iOS, Swift
An iOS framework for creating complex tweening animations.
iOS, Swift
An iOS utility framework to create different types of timers and counters.
iOS, Swift
A Swift command line tool to parse and generate color palettes.
A dark color scheme for code editors inspired by the popular Monokai theme.
Unity, C#
An indie adventure game that explores a girl's nightmares as she conquers her fears.
Unity, C#
A top-down twin-stick shooter consisting of nothing but boss fights.
Flash, ActionScript
A mobile arcade game inspired by whack-a-mole published on the App Store.
XNA, C#
A top-down twin-stick shooter consisting of five interlinked deadly arenas.