Adam Graham

Software Engineer

I'm a software engineer inspired by the blending of art, design, and engineering to create best in class user experiences. I specialize in front-end development across web, mobile, and 3D technologies.

Experience

Founder @ Zigurous

2012 - Present

6 game releases with over 1 million collective downloads. Formalized the company in 2021 and have since been creating assets and tutorials for other game developers including 12+ Unity libraries and 35+ hours of video lessons.

Technical Principal @ Kin + Carta

2015 - 2024

Lead several development teams for Fortune 500 clients, individually mentored over a dozen engineers, and built creative R&D projects showcased at an annual tech conference.

  • Discover Mobile – Application Architect

    Native iOS banking app with over 1 million daily active users. Maintained code architecture for 20+ engineers, developed over a dozen features, managed CI/CD pipeline and app store releases.

  • NT Wealth Management – Tech Lead

    Native iPad app and React web app to manage wealth portfolios. Lead the development team that replatformed the application from iOS to web.

  • 3D Farming World – Tech Lead

    Fully simulated 3D world to analyze farming data and operations. Built the entire desktop application from scratch alongside one UX designer – dozens of rich features, VR support, and an adjacent web app.

  • Predictive Yield – Tech Lead

    React web app to visualize predictive yield data of farm crops. Lead the front-end development with a focus on data visualization using D3.

  • Bosch Automated Driving – Unity Developer

    Mobile VR app that puts the user in the front seat of a self-driving car. Provided subject matter expertise for all Unity development.

Education

DePaul University

B.S. Game Development / Computer Science

Dean's List, Magna Cum Laude

Director of Technology – DemonTHON

Skills

Languages

TypeScript
JavaScript
HTML/CSS
C#
C++
C
Java
Python
Swift
Objective-C

Frameworks

Unity
React
React Native
iOS
Redux
Gatsby
Next
Babylon
D3
Tailwind
Bootstrap

Misc

Git
GitHub Actions
Azure DevOps
TestFlight
Firebase
MongoDB
REST
GraphQL
Figma

Projects

  • YouTube

    Unity, C#

    25k subscribers with 35+ hours of video tutorials teaching Unity game development.

  • A collection of a dozen+ open source libraries for developers to use in their Unity projects.

  • UnityScape

    Unity, C#

    Data structures and behaviors for simulating RuneScape combat encounters in Unity.

  • OSRS Region Analyzer

    React, TypeScript, CSS

    A web app for analyzing region data in the game Old School RuneScape.

  • Forge React

    React, TypeScript

    The official React component library of my personal design system named "Forge".

  • The official CSS library of my personal design system named "Forge".

  • Color Pro

    Unity, C#

    A utility library and editor toolkit for working with colors in Unity projects.

  • Colorly

    React, JavaScript, CSS

    A versatile collection of color tools encapsulated in a single web app.

  • STween

    iOS, Swift

    An iOS framework for creating complex tweening animations.

  • Chronos

    iOS, Swift

    An iOS utility framework to create different types of timers and counters.

  • Palette

    iOS, Swift

    A Swift command line tool to parse and generate color palettes.

  • A dark color scheme for code editors inspired by the popular Monokai theme.

  • An indie adventure game that explores a girl's nightmares as she conquers her fears.

  • Boss Rush

    Unity, C#

    A top-down twin-stick shooter consisting of nothing but boss fights.

  • Squish-em!

    Flash, ActionScript

    A mobile arcade game inspired by whack-a-mole published on the App Store.

  • Alphas

    XNA, C#

    A top-down twin-stick shooter consisting of five interlinked deadly arenas.

GitHub
GitHub
LinkedIn
LinkedIn
Twitter
Twitter
mail
Email
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